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Team
Adventure Camp
OBJECTIVE:
To provide a challenging,
2-day team adventure camp, which will develop group initiative,
problem solving skills and cooperation amongst your group. Focus
activities to include camping, navigation, abseiling and rafting.
WHAT
TO BRING – WHAT IS SUPPLIED:
Each team member must
bring suitable walking shoes or boots (thongs or sandals are not
acceptable, the group will navigate off-track in rough terrain), a
small day pack with a woollen jumper or fleece, rain jacket, sun
hat, sunscreen and any personal medication, asthma puffers etc.)
Each team member will be
given a map, a compass & safety whistle, a group two-way
radio, drinking water and trail snacks to carry.
TEAM COMPETITION:
- Each
team will commence their adventure with 100 points.
- A
number of navigation check-points are clearly marked with
flags throughout the navigation course. Minor check-points
assist the team to stay on track, additional navigation aids
and track information is located at major check-points. Ten
points will be awarded to those teams that locate each major
check-point without assistance. Teams will be advised of a
cut-off time by which they need to locate each major
check-point (check-points can be achieved within time through
good navigation and a normal walking pace). The team radio
officer will call base, identifying the navigation card that
they have located once they get to each major navigation
point. Teams that radio in after the check-point cut off time
will be deducted five points from the team score for every 10
minutes late.
- At
prescribed times, teams are required to make a radio check
with base to advise their approximate location, map grid
reference and estimated distance to the next navigation check
point. Points can be lost from the team score for navigational
errors requiring assistance from the base operator.
- The
team abseil will be managed by two experienced guides. Teams
will be awarded 5 points for each member who performs a
successful abseil decent.
- The
rafting course has six coded cones or pumpkins. Raft teams 4
to 6 persons, must navigate the course collecting the codes
from the top of each of the pumpkins. Teams will be awarded 5
points for each correct code collected and given to the guide
(verbally is OK) on completion of the course.
- Rafting
guides will award a score out of 20 for boat control, team
oarsmanship and the finesse with which each raft navigates the
big rapid.
ADVENTURE CAMP
STRUCTURE:
Day1 –
Team members to travel from Melbourne via the Goulburn valley
Highway through Alexandra towards Eildon township in own bus,
lunch en route, meeting Stirling Experience team leaders at the
Number 2 picnic ground on the Rubicon River Road (Detailed map to
be supplied) at 12.30pm
12:30pm Introduction
- Camp briefing and equipment check, team members to undergo a
short (1 hour) map reading and compass navigation refresher course
together with a practice session.
2:30pm Afternoon
Navigation – Locate start point on
Herb’s Track. Navigate through check-points 1 to 5, making
scheduled radio calls to base en route.
5:00pm Arrive
- Morris’s Lookout camp site. Debrief, rest & dinner (2 man
tents, 4 man cooking groups) Camping equipment, food and beverage
supplied.
Day 2
– Breakfast, clean and pack-up camp site and personal gear into
vehicle by 8:30am
8:30am
Abseil - Qualified climbing guides to meet team members and
guide them to the top of the abseil. Short training session on
small decent followed by abseil decent of the large rock face.
11:00am Navigation
– Today’s navigation leg begins at the bottom of the abseil.
There is a scheduled radio check in and a time limit to reach the
finish point on Snobs Creek Road where the bus will be waiting to
transport the group to the rafting section of the program.
1:30pm Rafting
– Following lunch on the bank of the Goulburn River, the team
will board two rafts. Qualified rafting guides will instruct crews
and go through safety procedures prior to commencement of the
rafting challenge.
2:30pm Rafting
Challenge – The rafting challenge will take
place on the Australian Institute of Sport Goulburn River
Rapids. It will comprise a points course whereby teams must paddle
their craft through the rapids and into the eddies behind marker
pumpkins collecting identification codes.
Followed by a fast rapids
skills run through the lower rapid where guides will judge and
score each teams boat management competency.
Following the completion
of the course, rafting guides will board the boats for a number of
fun runs through the rapids to wind up the days physical
activities.
6:00pm Final Briefing
– Rafting finishes at the site of this evenings accommodation.
After a quick room allocation we will all meet for a final get
together and debriefing Final team scores will be tallied and we
will share some of the highlights of the day before our guides
retire and leave team members to prepare an evening BBQ dinner
finale evening.
Day 3 -
Return Home
8:30am – Rise,
breakfast, pack up. Board bus for return trip to Melbourne.
Team
Adventure Challenge Course – Eildon District
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